Zigzagzigal phoenicia. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. Zigzagzigal phoenicia

 
 Zigzagzigal's Guides - Poland (GS) By ZigzagzigalZigzagzigal phoenicia  Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,

- Districts in general are 10% cheaper. Following this guide requires the Gathering Storm expansion. Rise and Fall Expansion. Babylon is best at domination victories. Rise and Fall Expansion. Terminology used in this guide and not in-game is explained here. Back to Civilizations (Civ6) The Portuguese people represent a civilization in Civilization VI. Hills start biases are still not that common, though - Greece and Korea get all hills but snow ones in their. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Award. An inflexible Cree player may well be overtaken by a civ better-suited to the victory path they're on, while a flexible Cree player can be an unpredictable opponent. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Every civ has interesting lesser-known tricks and features. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. There aren't any blatantly underpowered civs any more (though a few could do with a buff either directly or indirectly, and there are some pretty OP ones around). By Zigzagzigal. China needs only 5 turns to get the technology now, while the competing civ needs 6. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. This guide goes into plenty of detail about Songhai strategies, uniques and how to play against them. Award. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Introduction. Just aggression and culture. Poland is a rather unusual civ. 2. Published: 3 weeks ago Civilization VI Civilization VI is a massive and dense strategy game that can pull thousands of hours out of the most dedicated players. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Mar 16, 2020. Normally, loyalty pressures would make that unfeasible, but this civ ability makes it viable for Phoenicia. Thankfully, you can use Spies to steal eureka boosts from other civs - something Wu Zetian is particularly strong at doing. Eleanor of Aquitaine has a very unusual gameplan; while at first glance she seems to prefer a Cultural Victory, her strategy is much more complex. The thing is gold is near worthless when measuring the value of a tile yiled. 119 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. This gives me a time period to cover comparable to EU4, and a more interesting starting situation. With two promotions (Thrust and Schiltron), Caroleans will reverse their. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. Here, I detail Georgian strategies and counter-strategies. You'll want at least one riverside tile per city for a Holy Site, and one valid Aqueduct tile adjacent to the city centre (if the city's on a river, it'll be fine). Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guide to Denmark (BNW) By Zigzagzigal. Special abilities: +10 Combat Strength against land and naval units. . 5 Comments. 921. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. The main oddities are Settler exploration and the move-capital functionality. Phoenicia is best at domination victories. Excellent at creating and using puppet empires, Songhai makes great use out of war. Eleanor's leader ability is Court of Love. Mali is best at religious victories for two key reasons: The faith bonus from the civ ability and the discount to religious units via the Suguba district. Zigzagzigal's Guide to Korea (BNW) By Zigzagzigal. Rome is a civ that matures quickly - the civ ability, Trajan's ability, the early-arriving Roman Fort and the Bath UD all help Rome to achieve things that would take longer for most. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. Here, I detail Phoenician strategies and counter-strategies. The strength bonus stacks with a military alliance for a total boost of +10. Joined Dec 29, 2012 Messages 63 Location United Kingdom. Following this guide requires the Gathering Storm expansion. Pre-Rise and Fall content packs. The Early Game. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. Award. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. Terminology used in this guide and not in-game is explained here. Specifically Campus, Holy Site and Industrial Zone. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. The Khmer are best at cultural and religious victories. Every tribal village is worth +1. . Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. 217 ratings. a. Pre-Rise and Fall content packs. 31. Terminology used in this guide and not in-game is explained here. You're right to point out the Futurism/fast GWAM generation synergy, and Pracinhas seem designed to synergise with Autocracy. The civ's uniques. Unlikely to suffer strategic resource penalties in the first half of the game. Problem is, there seems to be no unifying theme. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Here, I detail Phoenician strategies and counter-strategies. by DiazExMachina. One thing this allows Georgia to do is place cities more aggressively, knowing they. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Zigzagzigal [author] Aug 7, 2017 @ 2:41am. Babylon has a completely unique interaction with the technology tree and can use that advantage. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Here, I detail. Spain: +2 loyalty in cities on foreign continents with at least one Mission adjacent to the city centre. There are a few civs which don't synergize with any society in particular. If you're fighting America late in the game, avoid using unpromoted Fighters as a anti-air method in favour of surface-based anti-air, such as Anti-Air Guns, Mobile SAM, Battleships and Missile Cruisers. Per page: 9 18 30. . Terminology used in this guide and not in-game is explained here. As an example, Stirrups now takes longer to research. Mountain tiles provide +2 Production. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Any civ at war with an ally may be targeted for a declaration of war without inflicting grievances. For those who enjoy exploration and settling new cities across the map, the Māori are ideal. It replaces the Quadrireme. Georgia now receives +50% production towards all wall buildings, including their UB. 210 ratings. Here, I detail Spanish strategies and counter. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. Citizens may work on Mountain tiles. Galleys are slower than your embarked land. Award. Aug 21, 2013 #6 I love using the One With Nature pantheon as Spain. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Terminology used in this guide and not in-game is explained here. By Zigzagzigal. The Phoenician civilization was not however a cohesive political entity. Here, I detail strategies and counter-strategies for Byzantium. No other Civ plays like Venice. . Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. It makes every Natural Wonder awesome, seeing as the faith bonus is doubled compared to other Civs. These guides are no longer updated. Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. Following this guide requires the Gathering Storm expansion. Phoenicia - The ability to move capital complicates the game somewhat; Scotland - Moderately complex uniques; Spain - Need to settle a second continent and found a religion to achieve the civ's full potential, but otherwise not too complex; Vietnam - Unusual district placement rules complicate the game Zigzagzigal's Guides - Phoenicia (GS) and China (GS) Link to the Phoenicia guide here. 28 ratings. An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. With that said, Civilizations that are absolutely best include Persia, Australia, Germany, Russia, Maya, Rome, Korea, and Japan. Unique Unit: P-51 Mustang. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. 71 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Following this guide requires the Gathering Storm expansion. Here, I detail Phoenician strategies and counter-strategies. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. And as much as this article is about the Civilizations themselves, it is also about the Civ 6 leader tier list, where we will discuss leader rankings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which. ago. Phoenicia (Domination) Poland (Cultural/Domination/Religious) Portugal (Diplomatic/Scientific) Rome (Domination) Russia (Cultural/Religious) Scotland. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. The Spanish civilization ability is Treasure Fleet, which allows them to form their naval units into Fleets and Armadas after discovering Mercantilism, increases the Gold, Faith, and Production. 52 ratings. by Zigzagzigal. They’re one of the strongest naval. Scotland plays quite similarly to Australia for example, due to their similarly large production bonuses, and comparable science boosts. Zigzagzigal's Guides - China (GS) by Zigzagzigal. Here, I detail Babylonian strategies and counter-strategies. Phoenicia: Coastal cities on their capital's continent never lose loyalty. Following this guide requires the Gathering Storm expansion. And with our Civ 6 Tier List, we’re going to divide each of the game’s 53 different civilizations into five tiers. The Incan Empire is built in the midst of mountains, with large and productive cities. Click here for the Civ Summaries guide. Back to the list of units The Dromon is a unique naval ranged unit of the Byzantine civilization in Civilization VI. Sid Meier's Civilization VI - Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. 184 ratings. Here, I. Germany. The Celts have a strong early-game; they're usually the first to a Pantheon. Zigzagzigal Before anyone asks, the Maori don't have an intrinsic start bias - their ocean start is all tied to Kupe's leader ability and has a few unique mechanics to set it apart: Biases boost the chance of having your starting Settler close to a certain tile, but Kupe's leader ability specifically places them in ocean (if a different civ had. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sacrificial Captives: Gain culture for the empire from each enemy unit killed. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. And to my understanding, a scientific victory is best going tall. They were a Semitic peoples, and most likely knew themselves to be Canaanites. com. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Science is a fair path for the Khmer. Early in the game, you can try securing an early religion by using Hungary's civ ability to rapidly develop Holy Sites and Shrines, and from there get lots of Great Prophet Points. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Preventing other civs from settling too close to your core cities (especially Phoenicia, which can circumvent loyalty. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Phoenicia: Coastal cities on their capital's continent never lose loyalty. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. By Zigzagzigal. On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. The current formula is a little more complicated and has to do with the ratio of researched/built districts. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Back to Leaders (Civ6) I condemn anyone who would not lay down their life for Carthage. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. The Māori's civilization ability is Mana, which allows them to begin the game with the Sailing and Shipbuilding technologies and the ability to enter Ocean tiles, and provides their. Or take out some city states if you’re Germany. Special traits: Has a ranged attack with Range 2. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Terminology used in this guide and not in-game is explained here. 213 ratings. Here, I detail Mapuche strategies and counter-strategies. zigzag: [verb] to form into a zigzag or move along a zigzag course. 42 ratings. A military civilization that doesn't need the tech edge. Here, I detail Brazilian strategies and counter-strategies. Pre-Rise and Fall content packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to Greece (BNW) By Zigzagzigal. Modern archaeologists believe they referred to themselves as Kena'ani. If you can stack St. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. A general strategy. Yep! I've also covered every civ in Civ 6 prior to Gathering Storm, and will eventually get around to those! suab12 • 5 yr. 2. On a subpar tile: grassland is 2f, plains is 1f 1p, but sea is 1f 1g. I always welcome feedback, so if I. If the city-state Ngazargamu is in the game, Mali's domination potential increases considerably due to its huge discount to land military unit purchase costs. . 2- Making each coastal city provide +1 production in all other cities within 10 tile range. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. If possible, build both wonders along with the Apadana in your capital for the maximum impact. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. Ours is a realm of iron and gold; of military might and opulent palaces. But the abilities around levying units are far and away the best ability on their list. The key changes for Germany are: Hansas now get strong adjacency from Aqueducts, Canals and Dams. Here, I detail Kongolese strategies and counter-strategies. Zigzagzigal's Guides - China (Vanilla) By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. The high cost also keeps them in check, so despite a +8 strength boost they don't break the game. . Zigzagzigal's Guides - Phoenicia (GS) and China (GS) Link to the Phoenicia guide here. By Zigzagzigal. The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. Summary of key strengths. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. Phoenicia will find science to be a good backup victory route if domination doesn't work out for whatever reason. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Conquering a city upgrades the selected water unit into a Fleet or Armada, if the proper Civics are unlockedZigzagzigal [author] Oct 19, 2017 @ 4:53pm. Introduction. Basically, I go through all the uniques of a Civ in detail and try to string together a good strategy. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. I read Zigzagzigal's guide. By Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Unlike most other Civs that work best at domination, Japan is less restricted to a particular era making them more able to adjust around other Civs' strengths. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. Here, I detail Chinese strategies and counter-strategies - for all leaders. Zigzagzigal's Guide to Egypt (BNW) By Zigzagzigal. I think my reasoning was that the move-capital functionality works best. It has a lot less direct synergy between uniques than most other civs, but you can fill in the gaps with religious beliefs and policy cards. Zigzagzigal's Guide to Arabia (BNW) By Zigzagzigal. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. 3- Making districts gain adjacency bonus from the coasts. Preventing other civs from settling too close to your core cities (especially Phoenicia, which can circumvent loyalty pressures) Capturing other civs' cities with the Hul'che UU. Here's the best Civ 6 tier list out there. 2. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. System Requirements. To play as Australia, you must have the Australia Civilization and Scenario Pack. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. This guide goes into plenty of detail about Byzantine (Byzantine as in of Byzantium, not as in excessively complicated) strategies. Zigzagzigal [author] Sep 10, 2019 @ 12:49pm. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. They could have much worse unique things, but the +1 movement would still make them strong. g. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against them. Our home is one of mountains and plains, of grasslands and deserts, of. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. They are led by Hojo Tokimune, under whom their default colors are white and dark red; and Tokugawa, under whom their default colors are reversed. Russia is a great Civ for those who like to build up a strong empire before sending it to war. ”. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. Award. Here, I detail Phoenician strategies and counter-strategies. You can make just about anything work with a little initiative and smart expansion planning. Zigzagzigal's Guides. 293 ratings. Note: This guide requires the Rise and Fall expansion. 76 ratings. Phoenicia. [5] [6] The territory. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail strategies and counter-strategies for Byzantium. Zigzagzigal's Civ Summaries (BNW) 87,131 views. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. I was playing as Alexander/Greece in Civilization 5. 33 ratings. 140 ratings. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. Content from any DLC pack released between the base game and Rise and Fall is marked as such. . Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Nader Shah's Leader Ability: Sword of Persia. Science is a fair path for the Khmer. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Terminology used in this guide and not in-game is explained here. ; The name of the civilization can be a source of considerable confusion. This guide goes into plenty of detail about Russian strategies, uniques and. Aiding you in your endeavour is quite possibly the game's strongest economy. Nation description - Mali Empire. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. It has strong culture generation, but lacks advantages to tourism generation. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. Here, I detail Mayan strategies and counter-strategies. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. I always thought it was interesting that Dido leads the Phoenicians instead of Carthagineans. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. However, done right, she can bring converts to the Court of Love to bring her country to glory. Rise and Fall Expansion. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Maya: Moderately Straightforward -> Intermediate due to the unique complexity of the start. The Cree have great advantages when it comes to city development and exploration, but lack a strong victory focus. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Complete Playlist. Terminology used in this guide and not in-game is explained here. Spain : +2 loyalty in cities on foreign continents with at least one Mission adjacent to the city. . The Portuguese civilization ability is Casa da Índia, which restricts the destination of international Trade. The early parts of Persia's game should focus on preparing for war. Rise and Fall Expansion. 164 ratings. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. It's certainly not an easy civ to just drop. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. Terminology used in this guide and not in-game is explained here. Introduction. Zigzagzigal I will concede there's some controversial choices in there I don't entirely agree with (even more notable is their low ranking of Assyria, which I can't explain). Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Terminology used in this guide and not in-game is explained here.